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/*
* Copyright (c) 2020-2023 Vasile Vilvoiu <vasi@vilvoiu.ro>
*
* specgram is free software; you can redistribute it and/or modify
* it under the terms of the MIT license. See LICENSE for details.
*/
#ifndef _LIVE_HPP_
#define _LIVE_HPP_
#include "configuration.hpp"
#include "renderer.hpp"
#include "color-map.hpp"
#include <SFML/Graphics.hpp>
/**
* Live output God object, keeping track of rendering, window, history etc.
*/
class LiveOutput {
private:
/* configuration */
std::size_t width_;
bool is_horizontal_;
Renderer renderer_;
/* live window */
sf::RenderWindow window_;
/* raw FFT history */
std::vector<uint8_t> fft_area_;
public:
LiveOutput() = delete;
LiveOutput(const LiveOutput &c) = delete;
LiveOutput(LiveOutput &&) = delete;
LiveOutput & operator=(const LiveOutput&) = delete;
/**
* @param conf Configuration to use.
* @param cmap Color map instance to use.
* @param vmap Value map instance to use.
*/
LiveOutput(const Configuration& conf);
/**
* Add a FFT window to the history and render it.
* @param win_values Window values, real, scaled.
* @return A copy of the colorized window that is rendered.
*/
std::vector<uint8_t> AddWindow(const RealWindow& win_values);
/**
* Handle window events.
* @return True if window was closed.
*/
bool HandleEvents();
/**
* Render live window.
*/
void Render();
};
#endif
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