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| author | Vasile Vilvoiu <vasi@vilvoiu.ro> | 2021-07-16 21:00:28 +0300 |
|---|---|---|
| committer | Vasile Vilvoiu <vasi@vilvoiu.ro> | 2021-07-16 21:00:28 +0300 |
| commit | 68e6ebe24cb476997b2ddfc21a5b13fb6f332fa7 (patch) | |
| tree | 646db708a2db1b61904003c81a05b01358cdb4cc /src/color-map.cpp | |
| parent | b13609afcdf66d781db70fb75f6869a052a49079 (diff) | |
Render texture onto window on each iteration.
Keep colormap in renderer so we don't pass the colormapped windows like
animals.
Pre-render empty window.
Fixes #15.
Diffstat (limited to 'src/color-map.cpp')
| -rw-r--r-- | src/color-map.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/color-map.cpp b/src/color-map.cpp index a47d98c..d1d199a 100644 --- a/src/color-map.cpp +++ b/src/color-map.cpp @@ -124,6 +124,11 @@ InterpolationColorMap::Map(const RealWindow& input) const return output; } +std::unique_ptr<ColorMap> InterpolationColorMap::Copy() const +{ + return std::make_unique<InterpolationColorMap>(colors_, values_); +} + TwoColorMap::TwoColorMap(const sf::Color& c1, const sf::Color& c2) : InterpolationColorMap({ c1, c2 }, { 0.0f, 1.0f }) { |
